
The game will be released in installments similar to Final Fantasy Dimensions, and players will be presented with choices that will influence the story of the next installment. A core part of the system as a whole is a job system, whereby the player character can be assigned different jobs, which change their abilities accordingly. The speed of in-game battles can be adjusted to suit individual players. The Killsight instant death ability also returns, where a carefully timed action enabling the character to kill an enemy with a single blow. Members of Class Zero can be obtained and summoned once per battle for a short duration of time. Battles consist of a number of turns wherein players eliminate a select group of enemies. Actions, involving both physical and magical attacks, can be arranged into chains to execute combos, although each one takes time to cool down before it can be used again. Combat is automated and players can issue actions by touching the screen. Ĭombat is based around the Active Time Battle system, utilizing turn-based mechanics and an action gauge which charges after each action.

After each encounter, their performance across the installment is ranked and they are promoted to a new class accordingly. The game is divided into single-player missions, while the final part of each installment involve multiplayer sections where players take on bosses. The player can also develop bonds by playing minigames and conversing with the members of Class Zero from the previous game, excluding Machina Kunagiri and Rem Tokimiya.

The player can interact with various NPC students and teachers. The player is accompanied by a moogle and can ride chocobos later. Players begin by customizing their character, choosing their appearance and weapon before starting off as a Class Twelfth student in Akademeia.
